#ifndef MBGL_SHADER_SHADER_PATTERN #define MBGL_SHADER_SHADER_PATTERN #include #include namespace mbgl { class PatternShader : public Shader { public: PatternShader(); void bind(GLbyte *offset) final; UniformMatrix<4> u_matrix = {"u_matrix", *this}; Uniform> u_pattern_tl_a = {"u_pattern_tl_a", *this}; Uniform> u_pattern_br_a = {"u_pattern_br_a", *this}; Uniform> u_pattern_tl_b = {"u_pattern_tl_b", *this}; Uniform> u_pattern_br_b = {"u_pattern_br_b", *this}; Uniform u_opacity = {"u_opacity", *this}; Uniform u_mix = {"u_mix", *this}; Uniform u_image = {"u_image", *this}; UniformMatrix<3> u_patternmatrix_a = {"u_patternmatrix_a", *this}; UniformMatrix<3> u_patternmatrix_b = {"u_patternmatrix_b", *this}; Uniform> u_offset_a = {"u_offset_a", *this}; Uniform> u_offset_b = {"u_offset_b", *this}; }; } // namespace mbgl #endif