#ifndef MBGL_SHADER_SHADER_OUTLINE #define MBGL_SHADER_SHADER_OUTLINE #include #include namespace mbgl { class OutlineShader : public Shader { public: OutlineShader(gl::GLObjectStore&); void bind(GLbyte *offset) final; UniformMatrix<4> u_matrix = {"u_matrix", *this}; Uniform> u_color = {"u_color", *this}; Uniform> u_world = {"u_world", *this}; }; } // namespace mbgl #endif