#ifndef MBGL_SHADER_SHADER_LINEPATTERN #define MBGL_SHADER_SHADER_LINEPATTERN #include #include namespace mbgl { class LinepatternShader : public Shader { public: LinepatternShader(gl::GLObjectStore&); void bind(GLbyte *offset) final; UniformMatrix<4> u_matrix = {"u_matrix", *this}; UniformMatrix<4> u_exmatrix = {"u_exmatrix", *this}; Uniform> u_linewidth = {"u_linewidth", *this}; Uniform> u_pattern_size_a = {"u_pattern_size_a", *this}; Uniform> u_pattern_tl_a = {"u_pattern_tl_a", *this}; Uniform> u_pattern_br_a = {"u_pattern_br_a", *this}; Uniform> u_pattern_size_b = {"u_pattern_size_b", *this}; Uniform> u_pattern_tl_b = {"u_pattern_tl_b", *this}; Uniform> u_pattern_br_b = {"u_pattern_br_b", *this}; Uniform u_ratio = {"u_ratio", *this}; Uniform u_point = {"u_point", *this}; Uniform u_blur = {"u_blur", *this}; Uniform u_fade = {"u_fade", *this}; Uniform u_opacity = {"u_opacity", *this}; Uniform u_extra = {"u_extra", *this}; Uniform u_offset = {"u_offset", *this}; UniformMatrix<2> u_antialiasingmatrix = {"u_antialiasingmatrix", *this}; private: GLint a_data = -1; }; } // namespace mbgl #endif