#ifndef MBGL_SHADER_SHADER_LINE #define MBGL_SHADER_SHADER_LINE #include #include namespace mbgl { class LineShader : public Shader { public: LineShader(gl::GLObjectStore&); void bind(GLbyte *offset) final; UniformMatrix<4> u_matrix = {"u_matrix", *this}; UniformMatrix<4> u_exmatrix = {"u_exmatrix", *this}; Uniform> u_color = {"u_color", *this}; Uniform> u_linewidth = {"u_linewidth", *this}; Uniform u_ratio = {"u_ratio", *this}; Uniform u_blur = {"u_blur", *this}; Uniform u_extra = {"u_extra", *this}; Uniform u_offset = {"u_offset", *this}; UniformMatrix<2> u_antialiasingmatrix = {"u_antialiasingmatrix", *this}; private: GLint a_data = -1; }; } // namespace mbgl #endif