#pragma once #include #include #include namespace mbgl { class LineShader : public Shader { public: LineShader(gl::ObjectStore&, Defines defines = None); void bind(GLbyte *offset) final; UniformMatrix<4> u_matrix = {"u_matrix", *this}; Uniform u_color = {"u_color", *this}; Uniform u_opacity = {"u_opacity", *this}; Uniform u_ratio = {"u_ratio", *this}; Uniform u_linewidth = {"u_linewidth", *this}; Uniform u_gapwidth = {"u_gapwidth", *this}; Uniform u_antialiasing = {"u_antialiasing", *this}; Uniform u_blur = {"u_blur", *this}; Uniform u_extra = {"u_extra", *this}; Uniform u_offset = {"u_offset", *this}; UniformMatrix<2> u_antialiasingmatrix = {"u_antialiasingmatrix", *this}; }; } // namespace mbgl