#ifndef MBGL_SHADER_SHADER_DOT #define MBGL_SHADER_SHADER_DOT #include #include namespace mbgl { class DotShader : public Shader { public: DotShader(gl::GLObjectStore&); void bind(GLbyte *offset) final; UniformMatrix<4> u_matrix = {"u_matrix", *this}; Uniform> u_color = {"u_color", *this}; Uniform u_size = {"u_size", *this}; Uniform u_blur = {"u_blur", *this}; }; } // namespace mbgl #endif