#include #include #include #include using namespace mbgl; DotShader::DotShader() : Shader( "dot", shaders[DOT_SHADER].vertex, shaders[DOT_SHADER].fragment ) { if (!valid) { fprintf(stderr, "invalid dot shader\n"); return; } a_pos = MBGL_CHECK_ERROR(glGetAttribLocation(program, "a_pos")); } void DotShader::bind(char *offset) { MBGL_CHECK_ERROR(glEnableVertexAttribArray(a_pos)); MBGL_CHECK_ERROR(glVertexAttribPointer(a_pos, 2, GL_SHORT, false, 8, offset)); }