#pragma once #include #include #include namespace mbgl { class CircleShader : public Shader { public: CircleShader(gl::ObjectStore&, Defines defines = None); void bind(GLbyte *offset) final; UniformMatrix<4> u_matrix = {"u_matrix", *this}; Uniform> u_extrude_scale = {"u_extrude_scale", *this}; Uniform u_devicepixelratio = {"u_devicepixelratio", *this}; Uniform u_color = {"u_color", *this}; Uniform u_radius = {"u_radius", *this}; Uniform u_blur = {"u_blur", *this}; Uniform u_opacity = {"u_opacity", *this}; Uniform u_scale_with_map = {"u_scale_with_map", *this}; }; } // namespace mbgl