#ifndef MBGL_SHADER_SHADER_BOX #define MBGL_SHADER_SHADER_BOX #include #include namespace mbgl { class CollisionBoxShader : public Shader { public: CollisionBoxShader(); void bind(char *offset); UniformMatrix<4> u_matrix = {"u_matrix", *this}; Uniform u_scale = {"u_scale", *this}; Uniform u_zoom = {"u_zoom", *this}; Uniform u_maxzoom = {"u_maxzoom", *this}; protected: int32_t a_pos = -1; int32_t a_extrude = -1; int32_t a_data = -1; }; } #endif