#pragma once #include #include namespace mbgl { namespace attributes { // Attributes common to several shaders. MBGL_DEFINE_ATTRIBUTE(int16_t, 2, a_pos); MBGL_DEFINE_ATTRIBUTE(int16_t, 2, a_offset); MBGL_DEFINE_ATTRIBUTE(int16_t, 2, a_extrude); MBGL_DEFINE_ATTRIBUTE(uint16_t, 2, a_texture_pos); template struct a_data : gl::Attribute, uint8_t, N> { static constexpr auto name = "a_data"; }; } // namespace attributes } // namespace mbgl