#pragma once #include #include #include #include #include #include #include namespace mbgl { class Scheduler; class FileSource; class AnnotationManager; class UpdateParameters { public: const MapMode mode; const float pixelRatio; const MapDebugOptions debugOptions; const TimePoint timePoint; const TransformState transformState; const std::string glyphURL; const bool spriteLoaded; const style::TransitionOptions transitionOptions; const Immutable light; const Immutable>> images; const Immutable>> sources; const Immutable>> layers; Scheduler& scheduler; FileSource& fileSource; AnnotationManager& annotationManager; const uint8_t prefetchZoomDelta = 0; }; } // namespace mbgl