#pragma once #include #include namespace mbgl { class TransformState; class Scheduler; class FileSource; class AnnotationManager; class UpdateParameters { public: const MapMode mode; const Update updateFlags; const float pixelRatio; const MapDebugOptions debugOptions; const TimePoint timePoint; const TransformState& transformState; Scheduler& scheduler; FileSource& fileSource; AnnotationManager& annotationManager; }; } // namespace mbgl