#pragma once #include #include #include namespace mbgl { class TransformState; class FileSource; class AnnotationManager; class ImageManager; class GlyphManager; class TileParameters { public: const float pixelRatio; const MapDebugOptions debugOptions; const TransformState& transformState; std::shared_ptr fileSource; const MapMode mode; mapbox::base::WeakPtr annotationManager; ImageManager& imageManager; GlyphManager& glyphManager; const uint8_t prefetchZoomDelta; }; } // namespace mbgl