#pragma once #include namespace mbgl { class TransformState; class Scheduler; class FileSource; class AnnotationManager; class SpriteAtlas; class GlyphAtlas; class TileParameters { public: float pixelRatio; MapDebugOptions debugOptions; const TransformState& transformState; Scheduler& workerScheduler; FileSource& fileSource; const MapMode mode; AnnotationManager& annotationManager; SpriteAtlas& spriteAtlas; GlyphAtlas& glyphAtlas; }; } // namespace mbgl