#pragma once #include namespace mbgl { class TransformState; class Scheduler; class FileSource; class AnnotationManager; class ImageManager; class GlyphManager; class TileParameters { public: float pixelRatio; MapDebugOptions debugOptions; const TransformState& transformState; Scheduler& workerScheduler; FileSource& fileSource; const MapMode mode; AnnotationManager& annotationManager; ImageManager& imageManager; GlyphManager& glyphManager; const uint8_t prefetchZoomDelta = 0; }; } // namespace mbgl