#include #include #include namespace mbgl { using namespace style; RenderRasterSource::RenderRasterSource(Immutable impl_) : RenderSource(impl_) { tilePyramid.setObserver(this); } const style::RasterSource::Impl& RenderRasterSource::impl() const { return static_cast(*baseImpl); } bool RenderRasterSource::isLoaded() const { return tilePyramid.isLoaded(); } void RenderRasterSource::update(Immutable baseImpl_, const std::vector>& layers, const bool needsRendering, const bool needsRelayout, const TileParameters& parameters) { std::swap(baseImpl, baseImpl_); enabled = needsRendering; optional tileset = impl().getTileset(); if (!tileset) { return; } if (tileURLTemplates != tileset->tiles) { tileURLTemplates = tileset->tiles; // TODO: this removes existing buckets, and will cause flickering. // Should instead refresh tile data in place. tilePyramid.tiles.clear(); tilePyramid.renderTiles.clear(); tilePyramid.cache.clear(); } tilePyramid.update(layers, needsRendering, needsRelayout, parameters, SourceType::Raster, impl().getTileSize(), tileset->zoomRange, [&] (const OverscaledTileID& tileID) { return std::make_unique(tileID, parameters, *tileset); }); } void RenderRasterSource::startRender(Painter& painter) { tilePyramid.startRender(painter); } void RenderRasterSource::finishRender(Painter& painter) { tilePyramid.finishRender(painter); } std::map& RenderRasterSource::getRenderTiles() { return tilePyramid.getRenderTiles(); } std::unordered_map> RenderRasterSource::queryRenderedFeatures(const ScreenLineString&, const TransformState&, const RenderStyle&, const RenderedQueryOptions&) const { return {}; } std::vector RenderRasterSource::querySourceFeatures(const SourceQueryOptions&) const { return {}; } void RenderRasterSource::onLowMemory() { tilePyramid.onLowMemory(); } void RenderRasterSource::dumpDebugLogs() const { tilePyramid.dumpDebugLogs(); } } // namespace mbgl