#pragma once #include namespace mbgl { class RendererObserver { public: virtual ~RendererObserver() = default; enum class RenderMode : uint32_t { Partial, Full }; // Signals that a repaint is required virtual void onInvalidate() {} // Resource failed to download / parse virtual void onResourceError(std::exception_ptr) {} // First frame virtual void onWillStartRenderingMap() {} // Start of frame, initial is the first frame for this map virtual void onWillStartRenderingFrame() {} // End of frame, boolean flags that a repaint is required virtual void onDidFinishRenderingFrame(RenderMode, bool) {} // Final frame virtual void onDidFinishRenderingMap() {} }; } // namespace mbgl