#pragma once #include #include #include #include #include #include #include namespace mbgl { enum class RenderState : uint8_t { Never, Partial, Fully, }; class Painter; class RenderStyle; class TransformState; class View; class Renderer::Impl : public RenderStyleObserver { public: Impl(RendererBackend&, float pixelRatio_, FileSource&, Scheduler&, GLContextMode, const optional programCacheDir); ~Impl() final; void setObserver(RendererObserver*); void render(View&, const UpdateParameters&); std::vector queryRenderedFeatures(const ScreenLineString&, const RenderedQueryOptions&) const; std::vector querySourceFeatures(const std::string& sourceID, const SourceQueryOptions&) const; void onLowMemory(); void dumDebugLogs() ; // RenderStyleObserver implementation void onInvalidate()override; void onResourceError(std::exception_ptr) override; private: friend class Renderer; RendererBackend& backend; RendererObserver* observer; const GLContextMode contextMode; const float pixelRatio; const optional programCacheDir; RenderState renderState = RenderState::Never; std::unique_ptr renderStyle; std::unique_ptr painter; }; } // namespace mbgl