#pragma once #include #include #include namespace mbgl { class RenderRasterLayer: public RenderLayer { public: RenderRasterLayer(const style::RasterLayer::Impl&); ~RenderRasterLayer() final = default; std::unique_ptr clone() const override; void cascade(const style::CascadeParameters&) override; bool evaluate(const style::PropertyEvaluationParameters&) override; std::unique_ptr createBucket(const BucketParameters&, const std::vector&) const override; // Paint properties style::RasterPaintProperties::Unevaluated unevaluated; style::RasterPaintProperties::Evaluated evaluated; const style::RasterLayer::Impl* const impl; }; template <> inline bool RenderLayer::is() const { return type == style::LayerType::Raster; } } // namespace mbgl