#pragma once #include #include namespace mbgl { enum class RenderPass : uint8_t { None = 0, Opaque = 1 << 0, Translucent = 1 << 1, Pass3D = 1 << 2, }; // Defines whether the overdraw shaders should be used instead of the regular shaders. enum class PaintMode : bool { Regular = false, Overdraw = true, }; } // namespace mbgl