#include namespace mbgl { RenderLight::RenderLight(Immutable impl_) : impl(std::move(impl_)), transitioning(impl->properties.untransitioned()) { } void RenderLight::transition(const TransitionParameters& parameters) { transitioning = impl->properties.transitioned(parameters, std::move(transitioning)); } void RenderLight::evaluate(const PropertyEvaluationParameters& parameters) { evaluated = transitioning.evaluate(parameters); } bool RenderLight::hasTransition() const { return transitioning.hasTransition(); } const EvaluatedLight& RenderLight::getEvaluated() const { return evaluated; } } // namespace mbgl