#include #include #include #include #include #include #include #include #include namespace mbgl { using namespace style; RenderLayer::RenderLayer(Immutable properties) : evaluatedProperties(std::move(properties)), baseImpl(evaluatedProperties->baseImpl) { } void RenderLayer::transition(const TransitionParameters& parameters, Immutable newImpl) { baseImpl = std::move(newImpl); transition(parameters); } bool RenderLayer::needsPlacement() const { return baseImpl->getTypeInfo()->crossTileIndex == style::LayerTypeInfo::CrossTileIndex::Required && !placementData.empty(); } const std::string& RenderLayer::getID() const { return baseImpl->id; } bool RenderLayer::hasRenderPass(RenderPass pass) const { return bool(passes & pass); } bool RenderLayer::needsRendering() const { return passes != RenderPass::None && baseImpl->visibility != style::VisibilityType::None; } bool RenderLayer::supportsZoom(float zoom) const { // TODO: shall we use rounding or epsilon comparisons? return baseImpl->minZoom <= zoom && baseImpl->maxZoom >= zoom; } void RenderLayer::prepare(const LayerPrepareParameters& params) { assert(params.source); renderTiles = params.source->getRenderTiles(); assert(renderTiles); } optional RenderLayer::getSolidBackground() const { return nullopt; } void RenderLayer::markContextDestroyed() { // no-op } void RenderLayer::checkRenderability(const PaintParameters& parameters, const uint32_t activeBindingCount) { // Only warn once for every layer. if (hasRenderFailures) { return; } if (activeBindingCount > parameters.context.maximumVertexBindingCount) { Log::Info(Event::OpenGL, "The layer '%s' uses more data-driven properties than the current device " "supports, and will have rendering errors. To ensure compatibility with this " "device, use %d fewer data driven properties in this layer.", getID().c_str(), activeBindingCount - parameters.context.minimumRequiredVertexBindingCount); hasRenderFailures = true; } else if (activeBindingCount > parameters.context.minimumRequiredVertexBindingCount) { Log::Info(Event::OpenGL, "The layer '%s' uses more data-driven properties than some devices may support. " "Though it will render correctly on this device, it may have rendering errors " "on other devices. To ensure compatibility with all devices, use %d fewer " "data-driven properties in this layer.", getID().c_str(), activeBindingCount - parameters.context.minimumRequiredVertexBindingCount); hasRenderFailures = true; } } } //namespace mbgl