#include #include #include #include #include #include #include namespace mbgl { using namespace style; RenderLayer::RenderLayer(Immutable baseImpl_) : baseImpl(std::move(baseImpl_)) { } void RenderLayer::setImpl(Immutable impl) { baseImpl = std::move(impl); } const std::string& RenderLayer::getID() const { return baseImpl->id; } bool RenderLayer::hasRenderPass(RenderPass pass) const { return bool(passes & pass); } bool RenderLayer::needsRendering(float zoom) const { return passes != RenderPass::None && baseImpl->visibility != style::VisibilityType::None && baseImpl->minZoom <= zoom && baseImpl->maxZoom >= zoom; } void RenderLayer::setRenderTiles(RenderTiles tiles, const TransformState&) { auto filterFn = [](auto& tile){ return !tile.tile.isRenderable() || tile.tile.holdForFade(); }; renderTiles = filterRenderTiles(std::move(tiles), filterFn); } const RenderLayerSymbolInterface* RenderLayer::getSymbolInterface() const { return nullptr; } void RenderLayer::update() { // no-op } optional RenderLayer::getSolidBackground() const { return nullopt; } RenderLayer::RenderTiles RenderLayer::filterRenderTiles(RenderTiles tiles, FilterFunctionPtr filterFn) const { assert(filterFn != nullptr); RenderTiles filtered; // We only need clipping when we're drawing fill or line layers. const bool needsClipping_ = baseImpl->getTypeInfo()->clipping == LayerTypeInfo::Clipping::Required; for (auto& tileRef : tiles) { auto& tile = tileRef.get(); if (filterFn(tile)) { continue; } if (Bucket* bucket = tile.tile.getBucket(*baseImpl)) { tile.used = true; tile.needsClipping |= needsClipping_; filtered.emplace_back(tile); if (tile.tile.isComplete()) { updateBucketPaintProperties(bucket); } } } return filtered; } void RenderLayer::markContextDestroyed() { // no-op } void RenderLayer::updateBucketPaintProperties(Bucket*) const { // no-op } void RenderLayer::checkRenderability(const PaintParameters& parameters, const uint32_t activeBindingCount) { // Only warn once for every layer. if (hasRenderFailures) { return; } if (activeBindingCount > parameters.context.maximumVertexBindingCount) { Log::Error(Event::OpenGL, "The layer '%s' uses more data-driven properties than the current device " "supports, and will have rendering errors. To ensure compatibility with this " "device, use %d fewer data driven properties in this layer.", getID().c_str(), activeBindingCount - parameters.context.minimumRequiredVertexBindingCount); hasRenderFailures = true; } else if (activeBindingCount > parameters.context.minimumRequiredVertexBindingCount) { Log::Warning(Event::OpenGL, "The layer '%s' uses more data-driven properties than some devices may support. " "Though it will render correctly on this device, it may have rendering errors " "on other devices. To ensure compatibility with all devices, use %d fewer " "data-driven properties in this layer.", getID().c_str(), activeBindingCount - parameters.context.minimumRequiredVertexBindingCount); hasRenderFailures = true; } } } //namespace mbgl