#pragma once #include #include #include namespace mbgl { class RenderFillLayer: public RenderLayer { public: RenderFillLayer(const style::FillLayer::Impl&); ~RenderFillLayer() final = default; std::unique_ptr clone() const override; void cascade(const style::CascadeParameters&) override; bool evaluate(const style::PropertyEvaluationParameters&) override; bool queryIntersectsFeature( const GeometryCoordinates&, const GeometryTileFeature&, const float, const float, const float) const override; std::unique_ptr createBucket(const BucketParameters&, const std::vector&) const override; // Paint properties style::FillPaintProperties::Unevaluated unevaluated; style::FillPaintProperties::Evaluated evaluated; const style::FillLayer::Impl* const impl; }; template <> inline bool RenderLayer::is() const { return type == style::LayerType::Fill; } } // namespace mbgl