#include #include #include namespace mbgl { RenderCustomLayer::RenderCustomLayer(const style::CustomLayer::Impl& _impl) : RenderLayer(style::LayerType::Custom, _impl), impl(&_impl) { } std::unique_ptr RenderCustomLayer::clone() const { return std::make_unique(*this); } bool RenderCustomLayer::evaluate(const style::PropertyEvaluationParameters&) { passes = RenderPass::Translucent; return false; } std::unique_ptr RenderCustomLayer::createBucket(const BucketParameters&, const std::vector&) const { assert(false); return nullptr; } }