#pragma once #include #include #include namespace mbgl { class RenderCircleLayer: public RenderLayer { public: RenderCircleLayer(const style::CircleLayer::Impl&); ~RenderCircleLayer() final = default; std::unique_ptr clone() const override; void cascade(const style::CascadeParameters&) override; bool evaluate(const style::PropertyEvaluationParameters&) override; bool queryIntersectsFeature( const GeometryCoordinates&, const GeometryTileFeature&, const float, const float, const float) const override; std::unique_ptr createBucket(const BucketParameters&, const std::vector&) const override; // Paint properties style::CirclePaintProperties::Unevaluated unevaluated; style::CirclePaintProperties::Evaluated evaluated; const style::CircleLayer::Impl* const impl; }; template <> inline bool RenderLayer::is() const { return type == style::LayerType::Circle; } }