#include #include #include #include #include #include #include #include namespace mbgl { using namespace style; static float saturationFactor(float saturation) { if (saturation > 0) { return 1 - 1 / (1.001 - saturation); } else { return -saturation; } } static float contrastFactor(float contrast) { if (contrast > 0) { return 1 / (1 - contrast); } else { return 1 + contrast; } } static std::array spinWeights(float spin) { spin *= util::DEG2RAD; float s = std::sin(spin); float c = std::cos(spin); std::array spin_weights = {{ (2 * c + 1) / 3, (-std::sqrt(3.0f) * s - c + 1) / 3, (std::sqrt(3.0f) * s - c + 1) / 3 }}; return spin_weights; } void Painter::renderRaster(PaintParameters& parameters, RasterBucket& bucket, const RenderRasterLayer& layer, const RenderTile& tile) { if (pass != RenderPass::Translucent) return; if (!bucket.hasData()) return; const RasterPaintProperties::Evaluated& properties = layer.evaluated; const RasterProgram::PaintPropertyBinders paintAttributeData(properties, 0); assert(bucket.texture); context.bindTexture(*bucket.texture, 0, gl::TextureFilter::Linear); context.bindTexture(*bucket.texture, 1, gl::TextureFilter::Linear); parameters.programs.raster.draw( context, gl::Triangles(), depthModeForSublayer(0, gl::DepthMode::ReadOnly), gl::StencilMode::disabled(), colorModeForRenderPass(), RasterProgram::UniformValues { uniforms::u_matrix::Value{ tile.matrix }, uniforms::u_image0::Value{ 0 }, uniforms::u_image1::Value{ 1 }, uniforms::u_opacity::Value{ properties.get() }, uniforms::u_fade_t::Value{ 1 }, uniforms::u_brightness_low::Value{ properties.get() }, uniforms::u_brightness_high::Value{ properties.get() }, uniforms::u_saturation_factor::Value{ saturationFactor(properties.get()) }, uniforms::u_contrast_factor::Value{ contrastFactor(properties.get()) }, uniforms::u_spin_weights::Value{ spinWeights(properties.get()) }, uniforms::u_buffer_scale::Value{ 1.0f }, uniforms::u_scale_parent::Value{ 1.0f }, uniforms::u_tl_parent::Value{ std::array {{ 0.0f, 0.0f }} }, }, rasterVertexBuffer, quadTriangleIndexBuffer, rasterSegments, paintAttributeData, properties, state.getZoom() ); } } // namespace mbgl