#include #include #include #include #include #include #include #include namespace mbgl { RenderRasterLayer::RenderRasterLayer(Immutable _impl) : RenderLayer(style::LayerType::Raster, _impl) { } const style::RasterLayer::Impl& RenderRasterLayer::impl() const { return static_cast(*baseImpl); } std::unique_ptr RenderRasterLayer::createBucket(const BucketParameters&, const std::vector&) const { assert(false); return nullptr; } void RenderRasterLayer::transition(const TransitionParameters& parameters) { unevaluated = impl().paint.transition(parameters, std::move(unevaluated)); } void RenderRasterLayer::evaluate(const PropertyEvaluationParameters& parameters) { evaluated = unevaluated.evaluate(parameters); passes = evaluated.get() > 0 ? RenderPass::Translucent : RenderPass::None; } bool RenderRasterLayer::hasTransition() const { return unevaluated.hasTransition(); } void RenderRasterLayer::uploadBuckets(gl::Context& context, RenderSource* source) { RenderLayer::uploadBuckets(context, source); if (renderTiles.size() == 0) { RenderImageSource* imageSource = dynamic_cast(source); if (imageSource) { imageSource->upload(context); } } } void RenderRasterLayer::render(Painter& painter, PaintParameters& parameters, RenderSource* source) { RenderLayer::render(painter, parameters, source); if (renderTiles.size() == 0) { RenderImageSource* imageSource = dynamic_cast(source); if (imageSource) { imageSource->render(painter, parameters, *this); } } } } // namespace mbgl