#pragma once #include #include #include #include namespace mbgl { struct LineFloorwidth : style::DataDrivenPaintProperty { static float defaultValue() { return 1; } }; class RenderLinePaintProperties : public style::ConcatenateProperties< style::LinePaintProperties::PropertyTypes, TypeList>::Type {}; class RenderLineLayer: public RenderLayer { public: RenderLineLayer(Immutable); ~RenderLineLayer() final = default; void transition(const TransitionParameters&) override; void evaluate(const PropertyEvaluationParameters&) override; bool hasTransition() const override; void render(PaintParameters&, RenderSource*) override; bool queryIntersectsFeature( const GeometryCoordinates&, const GeometryTileFeature&, const float, const float, const float) const override; std::unique_ptr createBucket(const BucketParameters&, const std::vector&) const override; // Paint properties style::LinePaintProperties::Unevaluated unevaluated; RenderLinePaintProperties::PossiblyEvaluated evaluated; const style::LineLayer::Impl& impl() const; private: float getLineWidth(const GeometryTileFeature&, const float) const; }; template <> inline bool RenderLayer::is() const { return type == style::LayerType::Line; } } // namespace mbgl