#pragma once #include #include #include namespace mbgl { class RenderLineLayer: public RenderLayer { public: RenderLineLayer(Immutable); ~RenderLineLayer() final = default; void cascade(const CascadeParameters&) override; void evaluate(const PropertyEvaluationParameters&) override; bool hasTransition() const override; bool queryIntersectsFeature( const GeometryCoordinates&, const GeometryTileFeature&, const float, const float, const float) const override; std::unique_ptr createBucket(const BucketParameters&, const std::vector&) const override; // Paint properties style::LinePaintProperties::Unevaluated unevaluated; style::LinePaintProperties::Evaluated evaluated; const style::LineLayer::Impl& impl() const; // Special case float dashLineWidth = 1; private: float getLineWidth(const GeometryTileFeature&, const float) const; }; template <> inline bool RenderLayer::is() const { return type == style::LayerType::Line; } } // namespace mbgl