#pragma once #include #include #include #include #include #include namespace mbgl { struct LineFloorwidth : style::DataDrivenPaintProperty { static float defaultValue() { return 1; } }; class RenderLinePaintProperties : public style::ConcatenateProperties< style::LinePaintProperties, style::Properties> {}; class LineBucket; class RenderLineLayer: public RenderLayer { public: using StyleLayerImpl = style::LineLayer::Impl; using PatternProperty = style::LinePattern; RenderLineLayer(Immutable); ~RenderLineLayer() final = default; void transition(const TransitionParameters&) override; void evaluate(const PropertyEvaluationParameters&) override; bool hasTransition() const override; bool hasCrossfade() const override; void render(PaintParameters&, RenderSource*) override; RenderLinePaintProperties::PossiblyEvaluated paintProperties() const; bool queryIntersectsFeature( const GeometryCoordinates&, const GeometryTileFeature&, const float, const TransformState&, const float, const mat4&) const override; void updateColorRamp(); std::unique_ptr createBucket(const BucketParameters&, const std::vector&) const override; std::unique_ptr createLayout(const BucketParameters&, const std::vector&, std::unique_ptr, GlyphDependencies&, ImageDependencies&) const override; // Paint properties style::LinePaintProperties::Unevaluated unevaluated; RenderLinePaintProperties::PossiblyEvaluated evaluated; const style::LineLayer::Impl& impl() const; private: float getLineWidth(const GeometryTileFeature&, const float) const; CrossfadeParameters crossfade; PremultipliedImage colorRamp; optional colorRampTexture; }; template <> inline bool RenderLayer::is() const { return type == style::LayerType::Line; } } // namespace mbgl