#include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace mbgl { using namespace style; RenderLineLayer::RenderLineLayer(Immutable _impl) : RenderLayer(std::move(_impl)), unevaluated(impl().paint.untransitioned()), colorRamp({256, 1}) { } const style::LineLayer::Impl& RenderLineLayer::impl() const { return static_cast(*baseImpl); } void RenderLineLayer::transition(const TransitionParameters& parameters) { unevaluated = impl().paint.transitioned(parameters, std::move(unevaluated)); } void RenderLineLayer::evaluate(const PropertyEvaluationParameters& parameters) { style::Properties::Unevaluated extra(unevaluated.get()); evaluated = RenderLinePaintProperties::PossiblyEvaluated( unevaluated.evaluate(parameters).concat(extra.evaluate(parameters))); crossfade = parameters.getCrossfadeParameters(); passes = (evaluated.get().constantOr(1.0) > 0 && evaluated.get().constantOr(Color::black()).a > 0 && evaluated.get().constantOr(1.0) > 0) ? RenderPass::Translucent : RenderPass::None; } bool RenderLineLayer::hasTransition() const { return unevaluated.hasTransition(); } bool RenderLineLayer::hasCrossfade() const { return crossfade.t != 1; } void RenderLineLayer::render(PaintParameters& parameters, RenderSource*) { if (parameters.pass == RenderPass::Opaque) { return; } for (const RenderTile& tile : renderTiles) { auto bucket_ = tile.tile.getBucket(*baseImpl); if (!bucket_) { continue; } LineBucket& bucket = *bucket_; auto draw = [&] (auto& program, auto&& uniformValues, const optional& patternPositionA, const optional& patternPositionB) { auto& programInstance = program.get(evaluated); const auto& paintPropertyBinders = bucket.paintPropertyBinders.at(getID()); paintPropertyBinders.setPatternParameters(patternPositionA, patternPositionB, crossfade); const auto allUniformValues = programInstance.computeAllUniformValues( std::move(uniformValues), paintPropertyBinders, evaluated, parameters.state.getZoom() ); const auto allAttributeBindings = programInstance.computeAllAttributeBindings( *bucket.vertexBuffer, paintPropertyBinders, evaluated ); checkRenderability(parameters, programInstance.activeBindingCount(allAttributeBindings)); programInstance.draw( parameters.context, gfx::Triangles(), parameters.depthModeForSublayer(0, gfx::DepthMaskType::ReadOnly), parameters.stencilModeForClipping(tile.clip), parameters.colorModeForRenderPass(), gfx::CullFaceMode::disabled(), *bucket.indexBuffer, bucket.segments, allUniformValues, allAttributeBindings, getID() ); }; if (!evaluated.get().from.empty()) { const LinePatternCap cap = bucket.layout.get() == LineCapType::Round ? LinePatternCap::Round : LinePatternCap::Square; LinePatternPos posA = parameters.lineAtlas.getDashPosition(evaluated.get().from, cap); LinePatternPos posB = parameters.lineAtlas.getDashPosition(evaluated.get().to, cap); parameters.lineAtlas.bind(parameters.context, 0); draw(parameters.programs.getLineLayerPrograms().lineSDF, LineSDFProgram::uniformValues( evaluated, parameters.pixelRatio, tile, parameters.state, parameters.pixelsToGLUnits, posA, posB, crossfade, parameters.lineAtlas.getSize().width), {}, {}); } else if (!unevaluated.get().isUndefined()) { const auto linePatternValue = evaluated.get().constantOr(Faded>{ "", ""}); assert(dynamic_cast(&tile.tile)); GeometryTile& geometryTile = static_cast(tile.tile); parameters.context.bindTexture(*geometryTile.iconAtlasTexture, 0, gl::TextureFilter::Linear); const Size texsize = geometryTile.iconAtlasTexture->size; optional posA = geometryTile.getPattern(linePatternValue.from); optional posB = geometryTile.getPattern(linePatternValue.to); draw(parameters.programs.getLineLayerPrograms().linePattern, LinePatternProgram::uniformValues( evaluated, tile, parameters.state, parameters.pixelsToGLUnits, texsize, crossfade, parameters.pixelRatio), *posA, *posB); } else if (!unevaluated.get().getValue().isUndefined()) { if (!colorRampTexture) { colorRampTexture = parameters.context.createTexture(colorRamp); } parameters.context.bindTexture(*colorRampTexture, 0, gl::TextureFilter::Linear); draw(parameters.programs.getLineLayerPrograms().lineGradient, LineGradientProgram::uniformValues( evaluated, tile, parameters.state, parameters.pixelsToGLUnits), {}, {}); } else { draw(parameters.programs.getLineLayerPrograms().line, LineProgram::uniformValues( evaluated, tile, parameters.state, parameters.pixelsToGLUnits), {}, {}); } } } optional offsetLine(const GeometryCollection& rings, const double offset) { if (offset == 0) return {}; GeometryCollection newRings; Point zero(0, 0); for (const auto& ring : rings) { newRings.emplace_back(); auto& newRing = newRings.back(); for (auto i = ring.begin(); i != ring.end(); i++) { auto& p = *i; Point aToB = i == ring.begin() ? zero : util::perp(util::unit(convertPoint(p - *(i - 1)))); Point bToC = i + 1 == ring.end() ? zero : util::perp(util::unit(convertPoint(*(i + 1) - p))); Point extrude = util::unit(aToB + bToC); const double cosHalfAngle = extrude.x * bToC.x + extrude.y * bToC.y; extrude *= (1.0 / cosHalfAngle); newRing.push_back(convertPoint(extrude * offset) + p); } } return newRings; } bool RenderLineLayer::queryIntersectsFeature( const GeometryCoordinates& queryGeometry, const GeometryTileFeature& feature, const float zoom, const TransformState& transformState, const float pixelsToTileUnits, const mat4&) const { // Translate query geometry auto translatedQueryGeometry = FeatureIndex::translateQueryGeometry( queryGeometry, evaluated.get(), evaluated.get(), transformState.getAngle(), pixelsToTileUnits); // Evaluate function auto offset = evaluated.get() .evaluate(feature, zoom, style::LineOffset::defaultValue()) * pixelsToTileUnits; // Apply offset to geometry auto offsetGeometry = offsetLine(feature.getGeometries(), offset); // Test intersection const float halfWidth = getLineWidth(feature, zoom) / 2.0 * pixelsToTileUnits; return util::polygonIntersectsBufferedMultiLine( translatedQueryGeometry.value_or(queryGeometry), offsetGeometry.value_or(feature.getGeometries()), halfWidth); } void RenderLineLayer::updateColorRamp() { auto colorValue = unevaluated.get().getValue(); if (colorValue.isUndefined()) { return; } const auto length = colorRamp.bytes(); for (uint32_t i = 0; i < length; i += 4) { const auto color = colorValue.evaluate(static_cast(i) / length); colorRamp.data[i] = std::floor(color.r * 255); colorRamp.data[i + 1] = std::floor(color.g * 255); colorRamp.data[i + 2] = std::floor(color.b * 255); colorRamp.data[i + 3] = std::floor(color.a * 255); } if (colorRampTexture) { colorRampTexture = nullopt; } } float RenderLineLayer::getLineWidth(const GeometryTileFeature& feature, const float zoom) const { float lineWidth = evaluated.get() .evaluate(feature, zoom, style::LineWidth::defaultValue()); float gapWidth = evaluated.get() .evaluate(feature, zoom, style::LineGapWidth::defaultValue()); if (gapWidth) { return gapWidth + 2 * lineWidth; } else { return lineWidth; } } void RenderLineLayer::update() { updateColorRamp(); } } // namespace mbgl