#pragma once #include #include #include namespace mbgl { class RenderCircleLayer final : public RenderLayer { public: explicit RenderCircleLayer(Immutable); ~RenderCircleLayer() override; private: LayerRenderer createRenderer() override; void transition(const TransitionParameters&) override; void evaluate(const PropertyEvaluationParameters&) override; bool hasTransition() const override; bool hasCrossfade() const override; bool queryIntersectsFeature( const GeometryCoordinates&, const GeometryTileFeature&, const float, const TransformState&, const float, const mat4&) const override; // Paint properties style::CirclePaintProperties::Unevaluated unevaluated; }; } // namespace mbgl