#include #include #include #include #include #include #include #include #include #include #include #include namespace mbgl { using namespace style; namespace { struct RenderableSegment { RenderableSegment(const Segment& segment_, const RenderTile& tile_, const LayerRenderData* renderData_, float sortKey_) : segment(segment_), tile(tile_), renderData(renderData_), sortKey(sortKey_) {} const Segment& segment; const RenderTile& tile; const LayerRenderData* renderData; const float sortKey; friend bool operator<(const RenderableSegment& lhs, const RenderableSegment& rhs) { if (lhs.sortKey == rhs.sortKey) return lhs.tile.id < rhs.tile.id; return lhs.sortKey < rhs.sortKey; } }; inline const style::CircleLayer::Impl& impl_cast(const Immutable& impl) { assert(impl->getTypeInfo() == CircleLayer::Impl::staticTypeInfo()); return static_cast(*impl); } } // namespace RenderCircleLayer::RenderCircleLayer(Immutable _impl) : RenderLayer(makeMutable(std::move(_impl))), unevaluated(impl_cast(baseImpl).paint.untransitioned()) {} void RenderCircleLayer::transition(const TransitionParameters& parameters) { unevaluated = impl_cast(baseImpl).paint.transitioned(parameters, std::move(unevaluated)); } void RenderCircleLayer::evaluate(const PropertyEvaluationParameters& parameters) { auto properties = makeMutable( staticImmutableCast(baseImpl), unevaluated.evaluate(parameters)); const auto& evaluated = properties->evaluated; passes = ((evaluated.get().constantOr(1) > 0 || evaluated.get().constantOr(1) > 0) && (evaluated.get().constantOr(Color::black()).a > 0 || evaluated.get().constantOr(Color::black()).a > 0) && (evaluated.get().constantOr(1) > 0 || evaluated.get().constantOr(1) > 0)) ? RenderPass::Translucent : RenderPass::None; properties->renderPasses = mbgl::underlying_type(passes); evaluatedProperties = std::move(properties); } bool RenderCircleLayer::hasTransition() const { return unevaluated.hasTransition(); } bool RenderCircleLayer::hasCrossfade() const { return false; } void RenderCircleLayer::render(PaintParameters& parameters) { assert(renderTiles); if (parameters.pass == RenderPass::Opaque) { return; } const auto drawTile = [&](const RenderTile& tile, const LayerRenderData* data, const auto& segments) { auto& circleBucket = static_cast(*data->bucket); const auto& evaluated = getEvaluated(data->layerProperties); const bool scaleWithMap = evaluated.template get() == CirclePitchScaleType::Map; const bool pitchWithMap = evaluated.template get() == AlignmentType::Map; const auto& paintPropertyBinders = circleBucket.paintPropertyBinders.at(getID()); auto& programInstance = parameters.programs.getCircleLayerPrograms().circle; using LayoutUniformValues = CircleProgram::LayoutUniformValues; const auto& allUniformValues = CircleProgram::computeAllUniformValues( LayoutUniformValues( uniforms::matrix::Value(tile.translatedMatrix(evaluated.template get(), evaluated.template get(), parameters.state)), uniforms::scale_with_map::Value(scaleWithMap), uniforms::extrude_scale::Value( pitchWithMap ? std::array{{tile.id.pixelsToTileUnits(1, parameters.state.getZoom()), tile.id.pixelsToTileUnits(1, parameters.state.getZoom())}} : parameters.pixelsToGLUnits), uniforms::device_pixel_ratio::Value(parameters.pixelRatio), uniforms::camera_to_center_distance::Value(parameters.state.getCameraToCenterDistance()), uniforms::pitch_with_map::Value(pitchWithMap)), paintPropertyBinders, evaluated, parameters.state.getZoom()); const auto& allAttributeBindings = CircleProgram::computeAllAttributeBindings(*circleBucket.vertexBuffer, paintPropertyBinders, evaluated); checkRenderability(parameters, CircleProgram::activeBindingCount(allAttributeBindings)); programInstance.draw(parameters.context, *parameters.renderPass, gfx::Triangles(), parameters.depthModeForSublayer(0, gfx::DepthMaskType::ReadOnly), gfx::StencilMode::disabled(), parameters.colorModeForRenderPass(), gfx::CullFaceMode::disabled(), *circleBucket.indexBuffer, segments, allUniformValues, allAttributeBindings, CircleProgram::TextureBindings{}, getID()); }; const bool sortFeaturesByKey = !impl_cast(baseImpl).layout.get().isUndefined(); std::multiset renderableSegments; for (const RenderTile& renderTile : *renderTiles) { const LayerRenderData* renderData = getRenderDataForPass(renderTile, parameters.pass); if (!renderData) { continue; } auto& bucket = static_cast(*renderData->bucket); if (!sortFeaturesByKey) { drawTile(renderTile, renderData, bucket.segments); continue; } for (auto& segment : bucket.segments) { renderableSegments.emplace(segment, renderTile, renderData, segment.sortKey); } } if (sortFeaturesByKey) { for (const auto& renderable : renderableSegments) { drawTile(renderable.tile, renderable.renderData, renderable.segment); } } } GeometryCoordinate projectPoint(const GeometryCoordinate& p, const mat4& posMatrix, const Size& size) { vec4 pos = {{ static_cast(p.x), static_cast(p.y), 0, 1 }}; matrix::transformMat4(pos, pos, posMatrix); return { static_cast((static_cast(pos[0] / pos[3]) + 1) * size.width * 0.5), static_cast((static_cast(pos[1] / pos[3]) + 1) * size.height * 0.5) }; } GeometryCoordinates projectQueryGeometry(const GeometryCoordinates& queryGeometry, const mat4& posMatrix, const Size& size) { GeometryCoordinates projectedGeometry; for (auto& p : queryGeometry) { projectedGeometry.push_back(projectPoint(p, posMatrix, size)); } return projectedGeometry; } bool RenderCircleLayer::queryIntersectsFeature(const GeometryCoordinates& queryGeometry, const GeometryTileFeature& feature, const float zoom, const TransformState& transformState, const float pixelsToTileUnits, const mat4& posMatrix, const FeatureState& featureState) const { const auto& evaluated = static_cast(*evaluatedProperties).evaluated; // Translate query geometry const GeometryCoordinates& translatedQueryGeometry = FeatureIndex::translateQueryGeometry( queryGeometry, evaluated.get(), evaluated.get(), transformState.getBearing(), pixelsToTileUnits).value_or(queryGeometry); // Evaluate functions auto radius = evaluated.evaluate(zoom, feature, featureState); auto stroke = evaluated.evaluate(zoom, feature, featureState); auto size = radius + stroke; // For pitch-alignment: map, compare feature geometry to query geometry in the plane of the tile // Otherwise, compare geometry in the plane of the viewport // A circle with fixed scaling relative to the viewport gets larger in tile space as it moves into the distance // A circle with fixed scaling relative to the map gets smaller in viewport space as it moves into the distance bool alignWithMap = evaluated.evaluate(zoom, feature) == AlignmentType::Map; const GeometryCoordinates& transformedQueryGeometry = alignWithMap ? translatedQueryGeometry : projectQueryGeometry(translatedQueryGeometry, posMatrix, transformState.getSize()); auto transformedSize = alignWithMap ? size * pixelsToTileUnits : size; const auto& geometry = feature.getGeometries(); for (auto& ring : geometry) { for (auto& point : ring) { const GeometryCoordinate& transformedPoint = alignWithMap ? point : projectPoint(point, posMatrix, transformState.getSize()); float adjustedSize = transformedSize; vec4 center = {{ static_cast(point.x), static_cast(point.y), 0, 1 }}; matrix::transformMat4(center, center, posMatrix); auto pitchScale = evaluated.evaluate(zoom, feature); auto pitchAlignment = evaluated.evaluate(zoom, feature); if (pitchScale == CirclePitchScaleType::Viewport && pitchAlignment == AlignmentType::Map) { adjustedSize *= center[3] / transformState.getCameraToCenterDistance(); } else if (pitchScale == CirclePitchScaleType::Map && pitchAlignment == AlignmentType::Viewport) { adjustedSize *= transformState.getCameraToCenterDistance() / center[3]; } if (util::polygonIntersectsBufferedPoint(transformedQueryGeometry, transformedPoint, adjustedSize)) return true; } } return false; } } // namespace mbgl