#include #include #include #include #include #include namespace mbgl { RenderCircleLayer::RenderCircleLayer(Immutable _impl) : RenderLayer(style::LayerType::Circle, _impl), unevaluated(impl().paint.untransitioned()) { } const style::CircleLayer::Impl& RenderCircleLayer::impl() const { return static_cast(*baseImpl); } std::unique_ptr RenderCircleLayer::createBucket(const BucketParameters& parameters, const std::vector& layers) const { return std::make_unique(parameters, layers); } void RenderCircleLayer::transition(const TransitionParameters& parameters) { unevaluated = impl().paint.transitioned(parameters, std::move(unevaluated)); } void RenderCircleLayer::evaluate(const PropertyEvaluationParameters& parameters) { evaluated = unevaluated.evaluate(parameters); passes = ((evaluated.get().constantOr(1) > 0 || evaluated.get().constantOr(1) > 0) && (evaluated.get().constantOr(Color::black()).a > 0 || evaluated.get().constantOr(Color::black()).a > 0) && (evaluated.get().constantOr(1) > 0 || evaluated.get().constantOr(1) > 0)) ? RenderPass::Translucent : RenderPass::None; } bool RenderCircleLayer::hasTransition() const { return unevaluated.hasTransition(); } bool RenderCircleLayer::queryIntersectsFeature( const GeometryCoordinates& queryGeometry, const GeometryTileFeature& feature, const float zoom, const float bearing, const float pixelsToTileUnits) const { // Translate query geometry auto translatedQueryGeometry = FeatureIndex::translateQueryGeometry( queryGeometry, evaluated.get(), evaluated.get(), bearing, pixelsToTileUnits); // Evaluate function auto circleRadius = evaluated.get() .evaluate(feature, zoom, style::CircleRadius::defaultValue()) * pixelsToTileUnits; // Test intersection return util::polygonIntersectsBufferedMultiPoint(translatedQueryGeometry.value_or(queryGeometry), feature.getGeometries(), circleRadius); } } // namespace mbgl