#include #include #include #include #include #include #include #include #include #include #include namespace mbgl { using namespace style; RenderCircleLayer::RenderCircleLayer(Immutable _impl) : RenderLayer(style::LayerType::Circle, _impl), unevaluated(impl().paint.untransitioned()) { } const style::CircleLayer::Impl& RenderCircleLayer::impl() const { return static_cast(*baseImpl); } std::unique_ptr RenderCircleLayer::createBucket(const BucketParameters& parameters, const std::vector& layers) const { return std::make_unique(parameters, layers); } void RenderCircleLayer::transition(const TransitionParameters& parameters) { unevaluated = impl().paint.transitioned(parameters, std::move(unevaluated)); } void RenderCircleLayer::evaluate(const PropertyEvaluationParameters& parameters) { evaluated = unevaluated.evaluate(parameters); passes = ((evaluated.get().constantOr(1) > 0 || evaluated.get().constantOr(1) > 0) && (evaluated.get().constantOr(Color::black()).a > 0 || evaluated.get().constantOr(Color::black()).a > 0) && (evaluated.get().constantOr(1) > 0 || evaluated.get().constantOr(1) > 0)) ? RenderPass::Translucent : RenderPass::None; } bool RenderCircleLayer::hasTransition() const { return unevaluated.hasTransition(); } void RenderCircleLayer::render(PaintParameters& parameters, RenderSource*) { if (parameters.pass == RenderPass::Opaque) { return; } const bool scaleWithMap = evaluated.get() == CirclePitchScaleType::Map; const bool pitchWithMap = evaluated.get() == AlignmentType::Map; for (const RenderTile& tile : renderTiles) { assert(dynamic_cast(tile.tile.getBucket(*baseImpl))); CircleBucket& bucket = *reinterpret_cast(tile.tile.getBucket(*baseImpl)); parameters.programs.circle.get(evaluated).draw( parameters.context, gl::Triangles(), parameters.depthModeForSublayer(0, gl::DepthMode::ReadOnly), parameters.mapMode != MapMode::Continuous ? parameters.stencilModeForClipping(tile.clip) : gl::StencilMode::disabled(), parameters.colorModeForRenderPass(), CircleProgram::UniformValues { uniforms::u_matrix::Value{ tile.translatedMatrix(evaluated.get(), evaluated.get(), parameters.state) }, uniforms::u_scale_with_map::Value{ scaleWithMap }, uniforms::u_extrude_scale::Value{ pitchWithMap ? std::array {{ tile.id.pixelsToTileUnits(1, parameters.state.getZoom()), tile.id.pixelsToTileUnits(1, parameters.state.getZoom()) }} : parameters.pixelsToGLUnits }, uniforms::u_camera_to_center_distance::Value{ parameters.state.getCameraToCenterDistance() }, uniforms::u_pitch_with_map::Value{ pitchWithMap } }, *bucket.vertexBuffer, *bucket.indexBuffer, bucket.segments, bucket.paintPropertyBinders.at(getID()), evaluated, parameters.state.getZoom(), getID() ); } } GeometryCoordinate projectPoint(const GeometryCoordinate& p, const mat4& posMatrix, const Size& size) { vec4 pos = {{ static_cast(p.x), static_cast(p.y), 0, 1 }}; matrix::transformMat4(pos, pos, posMatrix); return { static_cast((static_cast(pos[0] / pos[3]) + 1) * size.width * 0.5), static_cast((static_cast(pos[1] / pos[3]) + 1) * size.height * 0.5) }; } GeometryCoordinates projectQueryGeometry(const GeometryCoordinates& queryGeometry, const mat4& posMatrix, const Size& size) { GeometryCoordinates projectedGeometry; for (auto& p : queryGeometry) { projectedGeometry.push_back(projectPoint(p, posMatrix, size)); } return projectedGeometry; } bool RenderCircleLayer::queryIntersectsFeature( const GeometryCoordinates& queryGeometry, const GeometryTileFeature& feature, const float zoom, const TransformState& transformState, const float pixelsToTileUnits, const mat4& posMatrix) const { // Translate query geometry const GeometryCoordinates& translatedQueryGeometry = FeatureIndex::translateQueryGeometry( queryGeometry, evaluated.get(), evaluated.get(), transformState.getAngle(), pixelsToTileUnits).value_or(queryGeometry); // Evaluate functions auto radius = evaluated.evaluate(zoom, feature); auto stroke = evaluated.evaluate(zoom, feature); auto size = radius + stroke; // For pitch-alignment: map, compare feature geometry to query geometry in the plane of the tile // Otherwise, compare geometry in the plane of the viewport // A circle with fixed scaling relative to the viewport gets larger in tile space as it moves into the distance // A circle with fixed scaling relative to the map gets smaller in viewport space as it moves into the distance bool alignWithMap = evaluated.evaluate(zoom, feature) == AlignmentType::Map; const GeometryCoordinates& transformedQueryGeometry = alignWithMap ? translatedQueryGeometry : projectQueryGeometry(translatedQueryGeometry, posMatrix, transformState.getSize()); auto transformedSize = alignWithMap ? size * pixelsToTileUnits : size; auto geometry = feature.getGeometries(); for (auto& ring : geometry) { for (auto& point : ring) { const GeometryCoordinate& transformedPoint = alignWithMap ? point : projectPoint(point, posMatrix, transformState.getSize()); float adjustedSize = transformedSize; vec4 center = {{ static_cast(point.x), static_cast(point.y), 0, 1 }}; matrix::transformMat4(center, center, posMatrix); auto pitchScale = evaluated.evaluate(zoom, feature); auto pitchAlignment = evaluated.evaluate(zoom, feature); if (pitchScale == CirclePitchScaleType::Viewport && pitchAlignment == AlignmentType::Map) { adjustedSize *= center[3] / transformState.getCameraToCenterDistance(); } else if (pitchScale == CirclePitchScaleType::Map && pitchAlignment == AlignmentType::Viewport) { adjustedSize *= transformState.getCameraToCenterDistance() / center[3]; } if (util::polygonIntersectsBufferedPoint(transformedQueryGeometry, transformedPoint, adjustedSize)) return true; } } return false; } } // namespace mbgl