#pragma once #include #include #include namespace mbgl { class RenderBackgroundLayer: public RenderLayer { public: RenderBackgroundLayer(Immutable); ~RenderBackgroundLayer() final = default; void transition(const TransitionParameters&) override; void evaluate(const PropertyEvaluationParameters&) override; bool hasTransition() const override; std::unique_ptr createBucket(const BucketParameters&, const std::vector&) const override; // Paint properties style::BackgroundPaintProperties::Unevaluated unevaluated; style::BackgroundPaintProperties::PossiblyEvaluated evaluated; const style::BackgroundLayer::Impl& impl() const; }; template <> inline bool RenderLayer::is() const { return type == style::LayerType::Background; } } // namespace mbgl