#pragma once #include #include #include namespace mbgl { class RenderBackgroundLayer final : public RenderLayer { public: explicit RenderBackgroundLayer(Immutable); ~RenderBackgroundLayer() override; private: void transition(const TransitionParameters&) override; void evaluate(const PropertyEvaluationParameters&) override; bool hasTransition() const override; bool hasCrossfade() const override; optional getSolidBackground() const override; void render(PaintParameters&) override; void prepare(const LayerPrepareParameters&) override; // Paint properties style::BackgroundPaintProperties::Unevaluated unevaluated; }; } // namespace mbgl