#include "gl_config.hpp" namespace mbgl { namespace gl { const StencilFunc::Type StencilFunc::Default = { GL_ALWAYS, 0, ~0u }; const StencilMask::Type StencilMask::Default = ~0u; const StencilTest::Type StencilTest::Default = GL_FALSE; const StencilOp::Type StencilOp::Default = { GL_KEEP, GL_KEEP, GL_REPLACE }; const DepthRange::Type DepthRange::Default = { 0, 1 }; const DepthMask::Type DepthMask::Default = GL_TRUE; const DepthTest::Type DepthTest::Default = GL_FALSE; const DepthFunc::Type DepthFunc::Default = GL_LEQUAL; const Blend::Type Blend::Default = GL_TRUE; const BlendFunc::Type BlendFunc::Default = { GL_ONE, GL_ONE_MINUS_SRC_ALPHA }; const ColorMask::Type ColorMask::Default = { GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE }; const ClearDepth::Type ClearDepth::Default = 1; const ClearColor::Type ClearColor::Default = { 0, 0, 0, 0 }; const ClearStencil::Type ClearStencil::Default = 0; const Program::Type Program::Default = 0; const LineWidth::Type LineWidth::Default = 1; const Viewport::Type Viewport::Default = { 0, 0, 0, 0 }; } }