#pragma once #include #include #include #include namespace mbgl { template class Segment { public: Segment(std::size_t vertexOffset_, std::size_t indexOffset_, std::size_t vertexLength_ = 0, std::size_t indexLength_ = 0) : vertexOffset(vertexOffset_), indexOffset(indexOffset_), vertexLength(vertexLength_), indexLength(indexLength_) {} Segment(Segment&&) = default; const std::size_t vertexOffset; const std::size_t indexOffset; std::size_t vertexLength; std::size_t indexLength; // One DrawScope per layer ID. This minimizes rebinding in cases where // several layers share buckets but have different sets of active attributes. // This can happen: // * when two layers have the same layout properties, but differing // data-driven paint properties // * when two fill layers have the same layout properties, but one // uses fill-color and the other uses fill-pattern mutable std::map drawScopes; }; template using SegmentVector = std::vector>; } // namespace mbgl