#pragma once #include #include #include #include #include #include namespace mbgl { namespace uniforms { MBGL_DEFINE_UNIFORM_SCALAR(float, u_intensity); } // namespace uniforms class HeatmapProgram : public Program< shaders::heatmap, gl::Triangle, gl::Attributes< attributes::a_pos>, gl::Uniforms< uniforms::u_intensity, uniforms::u_matrix, uniforms::heatmap::u_extrude_scale>, style::HeatmapPaintProperties> { public: using Program::Program; /* * @param {number} x vertex position * @param {number} y vertex position * @param {number} ex extrude normal * @param {number} ey extrude normal */ static LayoutVertex vertex(Point p, float ex, float ey) { return LayoutVertex { {{ static_cast((p.x * 2) + ((ex + 1) / 2)), static_cast((p.y * 2) + ((ey + 1) / 2)) }} }; } }; using HeatmapLayoutVertex = HeatmapProgram::LayoutVertex; using HeatmapAttributes = HeatmapProgram::Attributes; } // namespace mbgl