// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED. #pragma once #include namespace mbgl { namespace programs { namespace gl { constexpr const uint8_t preludeHash[8] = {0x24, 0x91, 0x82, 0x37, 0x02, 0xad, 0x98, 0x0a}; constexpr const auto vertexPreludeOffset = 0; constexpr const auto fragmentPreludeOffset = 1252; } // namespace gl } // namespace programs } // namespace mbgl