#pragma once #include #include #include #include #include #include namespace mbgl { class ExtrusionTextureProgram : public Program< ExtrusionTextureProgram, gfx::PrimitiveType::Triangle, TypeList, TypeList< uniforms::matrix, uniforms::world, uniforms::opacity>, TypeList< textures::image>, style::Properties<>> { public: using Program::Program; static LayoutVertex layoutVertex(Point p) { return LayoutVertex{ {{ p.x, p.y }} }; } }; using ExtrusionTextureLayoutVertex = ExtrusionTextureProgram::LayoutVertex; using ExtrusionTextureAttributes = ExtrusionTextureProgram::AttributeList; } // namespace mbgl