#pragma once #include #include #include #include #include namespace mbgl { class DebugProgram : public Program< shaders::debug, gfx::Line, TypeList< attributes::a_pos>, TypeList< uniforms::u_matrix, uniforms::u_color>, TypeList<>, style::Properties<>> { public: using Program::Program; }; using DebugLayoutVertex = DebugProgram::LayoutVertex; using DebugAttributes = DebugProgram::Attributes; } // namespace mbgl