#pragma once #include #include #include #include namespace mbgl { using DebugAttributes = gl::Attributes< attributes::a_pos>; class DebugProgram : public Program< shaders::debug, gl::Line, DebugAttributes, gl::Uniforms< uniforms::u_matrix, uniforms::u_color>> { public: using Program::Program; }; using DebugVertex = DebugProgram::Vertex; } // namespace mbgl