#pragma once #include #include #include #include #include namespace mbgl { class DebugProgram : public Program< shaders::debug, gl::Line, gl::Attributes< attributes::a_pos>, gl::Uniforms< uniforms::u_matrix, uniforms::u_color>, style::Properties<>> { public: using Program::Program; }; using DebugLayoutVertex = DebugProgram::LayoutVertex; using DebugAttributes = DebugProgram::Attributes; } // namespace mbgl