#pragma once #include #include #include #include #include namespace mbgl { namespace uniforms { MBGL_DEFINE_UNIFORM_SCALAR(float, overlay_scale); } class DebugProgram : public Program, TypeList, TypeList, style::Properties<>> { public: using Program::Program; }; using DebugLayoutVertex = DebugProgram::LayoutVertex; using DebugAttributes = DebugProgram::AttributeList; } // namespace mbgl