#pragma once #include #include #include #include #include namespace mbgl { class ClippingMaskProgram : public Program< shaders::clipping_mask, gl::Triangle, PositionOnlyLayoutAttributes, gl::Uniforms< uniforms::u_matrix>, style::Properties<>> { public: using Program::Program; }; using ClippingMaskLayoutVertex = ClippingMaskProgram::LayoutVertex; using ClippingMaskAttributes = ClippingMaskProgram::Attributes; } // namespace mbgl