#pragma once #include #include #include #include #include namespace mbgl { namespace uniforms { MBGL_DEFINE_UNIFORM_SCALAR(bool, scale_with_map); } // namespace uniforms class CircleProgram : public Program< CircleProgram, gfx::PrimitiveType::Triangle, TypeList< attributes::pos>, TypeList< uniforms::matrix, uniforms::scale_with_map, uniforms::extrude_scale, uniforms::device_pixel_ratio, uniforms::camera_to_center_distance, uniforms::pitch_with_map>, TypeList<>, style::CirclePaintProperties> { public: using Program::Program; /* * @param {number} x vertex position * @param {number} y vertex position * @param {number} ex extrude normal * @param {number} ey extrude normal */ static LayoutVertex vertex(Point p, float ex, float ey) { return LayoutVertex { {{ static_cast((p.x * 2) + ((ex + 1) / 2)), static_cast((p.y * 2) + ((ey + 1) / 2)) }} }; } }; using CircleLayoutVertex = CircleProgram::LayoutVertex; using CircleAttributes = CircleProgram::AttributeList; class CircleLayerPrograms final : public LayerTypePrograms { public: CircleLayerPrograms(gfx::Context& context, const ProgramParameters& programParameters) : circle(context, programParameters) {} CircleProgram circle; }; } // namespace mbgl