#include #include #include #include #include namespace mbgl { using namespace style; static_assert(sizeof(BackgroundLayoutVertex) == 4, "expected BackgroundLayoutVertex size"); BackgroundPatternUniforms::Values BackgroundPatternUniforms::values(mat4 matrix, float opacity, Size atlasSize, const ImagePosition& a, const ImagePosition& b, const CrossfadeParameters& fading, const UnwrappedTileID& tileID, const TransformState& state) { int32_t tileSizeAtNearestZoom = util::tileSize * state.zoomScale(state.getIntegerZoom() - tileID.canonical.z); int32_t pixelX = tileSizeAtNearestZoom * (tileID.canonical.x + tileID.wrap * state.zoomScale(tileID.canonical.z)); int32_t pixelY = tileSizeAtNearestZoom * tileID.canonical.y; return BackgroundPatternUniforms::Values { uniforms::u_matrix::Value( matrix ), uniforms::u_opacity::Value( opacity ), uniforms::u_texsize::Value( atlasSize ), uniforms::u_pattern_tl_a::Value( a.tl() ), uniforms::u_pattern_br_a::Value( a.br() ), uniforms::u_pattern_tl_b::Value( b.tl() ), uniforms::u_pattern_br_b::Value( b.br() ), uniforms::u_pattern_size_a::Value( a.displaySize() ), uniforms::u_pattern_size_b::Value( b.displaySize() ), uniforms::u_scale_a::Value( fading.fromScale ), uniforms::u_scale_b::Value( fading.toScale ), uniforms::u_mix::Value( fading.t ), uniforms::u_image::Value( 0 ), uniforms::u_pixel_coord_upper::Value( std::array {{ float(pixelX >> 16), float(pixelY >> 16) }}), uniforms::u_pixel_coord_lower::Value( std::array {{ float(pixelX & 0xFFFF), float(pixelY & 0xFFFF)}}), uniforms::u_tile_units_to_pixels::Value( 1.0f / tileID.pixelsToTileUnits(1.0f, state.getIntegerZoom()) ), }; } } // namespace mbgl